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let prevFleetTime = -Infinity; // 上一个独立车队的到达时间(初始负无穷,保证第一个车被统计)

Games and physics simulations need to detect which objects are touching or overlapping. With nnn objects, checking every pair is O(n2)O(n^2)O(n2) comparisons, which gets expensive fast. A hundred objects means roughly 5,000 pair checks. A thousand means nearly 500,000.

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These optimizations are difficult to implement, frequently error-prone, and lead to inconsistent behavior across runtimes. Bun's "Direct Streams" optimization takes a deliberately and observably non-standard approach, bypassing much of the spec's machinery entirely. Cloudflare Workers' IdentityTransformStream provides a fast-path for pass-through transforms but is Workers-specific and implements behaviors that are not standard for a TransformStream. Each runtime has its own set of tricks and the natural tendency is toward non-standard solutions, because that's often the only way to make things fast.